Cosmic Bump Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2
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Cosmic Bump follows the pattern that Cut the Rope does: create a set of levels that introduce a mechanic, like bubbles or portals. Have the player master them through that level set and then bring new things like spikes into play with a smattering of the old mechanics throughout. It’s a little paint-by-numbers but it works. The pinball aspect gives the game a dynamic feeling that others have really lacked: it’s possible to find an alternate solution through skillful (or accidental) flippery. Solutions that don’t feel like the ‘proper’ one are spread throughout the game, and even the safety pad on the bottom (a la Peggle, which is also an influence with all the bumpers and curved paths in the game) can be cleverly used to get three stars.
I find it intersting that there’s a high score mechanism, when it’s really about as valuable as the points on “Whose Line Is It, Anyway?” are. Finish the level with all the aliens still alive, and it’s three stars. There’s seemingly no bonus for actual high scores. Stars are used to unlock later levels, so keeping up a good degree of performance is always a good idea.While Cosmic Bump is at its heart another enjoyable-but-not-classic physics puzzler, it’s something that will provide plenty of amusement, especially for those looking for a little more twitch timing in their physics puzzlers. This was practically made for 148Apps staff writer Blake Grundman, known pinball and Peggle fiend. I’m not quite sure that he didn’t make it himself given those two obvious influences. Tell us your secrets, Grundman…