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Fieldrunners 2 Review (iPhone)

Fieldrunners was pretty much a must-own iPhone game back in 2008, and it was one of the first games to really deliver on the promise of touchscreen gaming. It deservedly picked up no small number of accolades in the end-of-year round-ups, and so we're more than a little pleased to see a sequel crop up on the App Store.

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A tower defense game would be nothing without, well, it's towers and there's a meaty selection of static weaponry to choose from in this sequel. Gatling towers offer the most basic gunnery support, and while they're weak to start off with, upgrades soon turn them into immensely satisfying, ear-shattering machine-gunnery units. Glue towers slow down enemies, missile towers are great for taking out air invasions, and the Tesla tower packs a seriously nasty electrical punch. There's a near-endless number of tower types to unlock and upgrade.

You enable those upgrades by tapping on individual towers and using the cash you acquire through slaughtering enemies on the battlefield. There are three upgrades available for each tower and, as with most other tower-defense games, the trick is to manage crowd-control while balancing out your firepower against a variety of different enemy types and mission scenarios.

Tanks are as hard as nails and absolutely have to be slowed down if your guns are to have a chance of piercing through their armor and obliterating them. Grunts on motorbikes will also need to be brought down to a slower pace, and air assaults are best dealt with by using some juicily upgraded missile towers.

To read more, please visit Modojo.

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