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Flappy Bird Doesn't Work on iOS 11 and Never Will

Developer Dong Nguyen decides not to update his 32-bit iOS game, meaning iOS 11 users won't be able to play it.

Updated September 21, 2017
Flappy Bird iOS

Love it or hate it, Flappy Bird will always get a mention in the history of video games due to the popularity of this quite terrible—and terribly addictive—game.

It was developed by Vietnamese artist/programmer Dong Nguyen in just a few days and released in free, ad-supported form on the App Store in 2013, at which point it received poor ratings. Then in 2014 the game suddenly became very popular, earning Nguyen up to $50,000 per day in ad-related revenue.

The game's success made little sense beyond its simplicity and addictive nature. Tens of millions of downloads have been logged over four years, but as Gamesindustry.biz reports, those downloads are set to take a drastic nose dive on the App Store in the months to come.

With the launch of iOS 11, Apple is removing support for 32-bit apps from the App Store. Such apps will no longer be shown for download, and anyone running iOS 11 who tries to run a 32-bit app will see an incompatibility warning instead. Flappy Bird is one of those 32-bit apps, and Nguyen will not update it to be 64-bit.

"The original Flappy Bird app is no longer playable on newer iOS from today with the release of iOS 11 :) Thank you very much for your playing and supports[sic] in the last 4 years," Nguyen wrote on Facebook.

There are so many clones of Flappy Bird, it seems unlikely anyone will miss the original disappearing from iOS (buyer beware, though). Some developers will also probably see a fresh opportunity to try and replace it with a new, very similar game.

As for Nguyen, he moved on long ago, but hasn't stopped developing games. His dotGears game studio went on to develop other "kid-friendly, extremely difficult and incredibly fun" games including Shuriken Block, Super Ball Juggling, and two entries in the Swing Copters series.

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About Matthew Humphries

Senior Editor

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

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